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Snake Survivors
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Snake Survivors

You steer a glowing snake that glides in any direction, and you never attack anything head on. Bring your head back round close to your own body, the loop snaps shut, and every shape trapped inside it is crushed. Grow, bring out one warden after another - three in all, each tougher than the last - and win when the third one falls.

Snake Survivors - the game's own artwork

How do you play?

  1. Steer - On a phone, put your thumb anywhere on the arena and drag; a stick appears under it and the snake follows. On a PC, the arrow keys or WASD steer. The snake never stops, and it turns in smooth curves rather than right angles.
  2. Close a loop - Bring your head back round close to your own body and the loop snaps shut; a dashed line shows where it will close. Every shape inside takes a crush, and the loop has to be a wide one: a tight spin in place does not count.
  3. Guard the head - Only your head can be hurt. A shape reaching it costs 1 segment, and the snake blinks for a moment while you get away.
  4. Grow back - Crushed shapes drop gems, and a few more lie on the floor, so you can grow before your first loop. Glide over them to grow longer and fill the level bar.
  5. Pick a card - When the bar is full the game stops and offers three cards. A card you own shows its next level. Tap one and the crowd starts moving again.

About this game

There is one move. Draw a circle with yourself. Whatever is inside when the circle closes is gone, and it leaves gems behind.

Your tail is your health, and the length counter is how long you are. The snake starts at 28 segments. A shape that reaches your head bites off at least 1 of them, and then you blink for 1.4 seconds while nothing can touch you, just long enough to get clear of it. Drop below 3 segments and the run is over. Gems put the length back and fill the bar that brings the next card. A blue gem is worth a third of a segment, a red one two thirds and a yellow one a whole segment. The longest you can grow is 100 segments (60 on Calm), and a longer snake can draw a bigger loop.

Your body is not a wall. Shapes cross it freely, and that is the trick: a crowd chasing your head while you circle cuts the corner and ends up inside the circle you are drawing. Close it then.

You do not have to touch your own tail exactly. Once your head comes within 42 units of your body, the loop snaps shut, and a dashed line shows where as you come round. Size still matters. A loop only crushes if it encloses at least 4,000 square units, roughly a circle with a radius of 36, so spinning tight in one spot crushes nothing, and the shapes that settle inside that spin reach your head soon enough. That is why length is more than health: a long snake can afford a wide loop, a short one struggles to draw one at all, and every gem gives some of that reach back. One closing is one crush. Every shape inside takes a single hit from it, however many there are.

Three kinds of shape walk at you, the same three that fill Neon Survival: the runner is a small, fast bat, the orb a slime that drifts in later, and the brute a slow, tough crab that needs two loops, not one. There is no clock. A run is three stages, each closed by a tougher warden - the first at 50 segments or 10 crushed, the second at 240 in total, the third at 760. Each is a giant bat that stops and glows before it lunges: swerve then, and loop it down. Beat all three and the run is yours.

Calm, Normal and Wild change the crowd on top of what each stage already raises - how often shapes arrive, how fast they walk and how many are on screen at once. The snake is identical on all three. Nothing about it gets weaker.

What does it teach?

Planning a route

A loop is a path you choose before you travel it. The habit it builds is looking at where the crowd will be, not where it is now.

Inside and outside

Closing a shape around other shapes is an early and very physical feel for inside, outside and area.

Deciding while the clock is stopped

The cards pause the game. There is time to think, and the choice shapes the rest of the run.

Tips

Circle the crowd, not the shape

A loop around one runner wastes a whole lap. Let a few chase you, then swing wide so they fall inside the circle, because a closing hits everything in it.

The crab comes round twice

A brute survives its first crush. Keep it inside the same curve and close again, rather than chasing a fresh crowd with a half-beaten crab behind you.

Never spin in place

The tightest turn the snake can make is too small to crush anything. Spin there and the crowd settles inside the circle, right next to your head. Keep the loops wide and keep moving.

Pick the weapon for what hurts

If most of your lost length comes from shapes meeting your head, Fangs turns those meetings into bites. If lots of shapes are crossing your body, Spiked tail is the better first weapon.

What age is it for?

From 5

A young child can steer the snake on Calm and learn to swing a wide loop, and nothing punishes them beyond the run ending.

8 to 12

Normal, where the crab needs two loops and choosing between Fangs and Spiked tail starts to matter.

Teenagers and adults

Wild. The crowd that builds while you grow towards the warden turns the game into reading the whole screen at once.

Accessibility

This one needs steering: a drag on a phone or the keys on a PC, held for the length of a stage, so it cannot be finished with taps alone, and we would rather say so here than let you find out. What it does not need is aiming or fast tapping. The level-up cards are big buttons, none of them is ever disabled, and a run that ends simply ends, with a new one a single tap away.

Playing together

One steers, one calls it

One of you holds the phone, the other watches the crowd and says when to swing round. Swap after every run.

Choose the card together

When the game stops, agree on a card out loud before anyone touches it. Arguing Fangs against Spiked tail is half the fun.

Race on one level

Take turns on the same level and compare how many shapes you crushed. The best is kept per level, so Calm and Wild never compete.

Common questions

Is Snake Survivors free?

Yes, and there is nothing to sign up for or buy.

How do I close a loop?

Steer your head back round to within 42 units of your body and the loop snaps shut. It has to enclose at least 4,000 square units, so a tight spin in place does not count, and each closing hits every shape inside it once.

What happens when a shape touches me?

If it touches your head, you lose at least 1 segment and blink for 1.4 seconds while nothing can hurt you. If it touches your body, nothing happens: shapes cross the body freely, which is how a crowd ends up inside your loop.

How long is a run?

A run is three stages: the first warden at 50 segments or 10 crushed, the second at 240 in total, the third at 760 on Normal, each tougher than the last. Beat all three and the run is won.

What do the cards do?

Sixteen: nine grey, four rarer blue, three rarest gold. Three grey ones are weapons: Fangs bites a shape that touches your head, Spiked tail hurts shapes that touch your body, and Spit shoots the nearest shape every 2 seconds, though never the warden. Magnet pulls gems in, Swift adds 10% speed per level, Regrow grows a segment back every 9 seconds, Shockwave throws back the shapes just outside a loop, Lasso lets a loop snap shut from further away, and Shield takes one bump for free, then recharges.

How is the score counted?

In shapes crushed. Your best is kept on your device, separately for each level, and every 100 crushed earns coins.

How is it related to Snake and Neon Survival?

It is the Snake family's second game: the same neon snake as classic Snake, up against the three shapes from Neon Survival.

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