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Find Me

A free searching game for children. A screen full of objects, a few of them wanted. Find them at your own pace, with no clock and no mistakes that cost anything.

How do you play?

  1. Pick a level - 16, 24 or 32 objects on screen. What changes is how crowded it gets.
  2. Look at what is wanted - 3 to 5 objects are shown at the top, large and clear.
  3. Find and touch - Each of them is somewhere in the pile. A tap marks it found.
  4. Finish the round - Find them all and a new round starts with a fresh scatter.

About this game

A crowded screen. A few things wanted. Find them.

What the levels change is not how much to find but how much to search through. Easy scatters 16 objects and asks for 3. Medium scatters 24 and asks for 4. Hard scatters 32 and asks for 5. So the search space doubles between easy and hard while the number of targets rises by only 2, and that is exactly what makes hard hard: not more work, just more places where the thing is not.

Every round is generated fresh. Positions are random and the objects change, so there is nothing to memorise and no finite set of scenes that runs out after a week. That is the main difference between this and spot the difference, and if your child plays daily this is the one of the two that lasts.

There is no clock and no penalty for touching the wrong thing. There is also no hint that appears after a few seconds to hurry you along. A child staring at one quarter of the screen for a full minute is doing precisely what the game asks.

The round counter resets when the difficulty changes, so the record is kept per level too. A round through 16 objects and a round through 32 are not the same achievement.

What does it teach?

Visual scanning

Finding a known thing inside noise is exactly what happens when reading, and it trains here.

Holding a goal in mind

You have to remember what you are looking for while scanning, which is working memory doing its job.

Persistence

The last object always takes a while. With no clock, children keep going instead of quitting.

Being systematic

Scanning in order finds things faster, and children discover that themselves after two rounds.

Tips

Search for one at a time

Not all three at once. The eye finds things far faster when it knows exactly what it is looking for.

Scan in rows

Left to right, row after row. It sounds slower and finds things faster than jumping around.

Remember the shape, not the colour

In a crowded pile the colours blur together. The outline of an object stands out more.

Start at 16

Even an older child benefits from one round on easy, just to see what the game is asking for.

What age is it for?

3 to 4

16 objects, ideally together. Finding one is an achievement at this age.

5 to 6

24. This is where scanning by method replaces jumping around.

7 and up

32 objects, which is crowded even for an adult.

Parents

No clock and nothing to lose, so a child can open and close this one without calling you.

Accessibility

One tap, no dragging and no holding. Objects are larger than 2cm square and do not overlap, so nothing hides behind anything else. Recognition is by object shape rather than colour, so colour blindness does not interfere. No clock, no countdown and nothing flashing, and no hint appears by itself to hurry anybody. There is not one word to read to play.

Playing together

Split the screen

You take the top half, your child takes the bottom. It becomes teamwork.

Describe instead of pointing

Found one? Describe where without touching. They find it from your directions, which is language practice.

Guess the time

Predict how long finding them all will take, then check.

Half a hint

When a child is stuck, say only which half it is in. Almost always enough, and it does not spoil the find.

Common questions

Is the game free?

Completely. Nothing to pay and no purchases inside the game. Every game on the site is open from the first second.

Do I need to download or sign up?

No to both. It runs in the browser with no download and no account, and we do not ask for an email.

Does the game run out of scenes?

No. Every round is generated fresh with random positions, so there is no finite set of scenes and nothing to memorise.

What is the difference between the levels?

How crowded it is. 16 objects and 3 targets on easy, 24 and 4 on medium, 32 and 5 on hard. The search space doubles while the number of targets rises by only 2.

Are there ads?

None. No banners and no video between levels.

Does it work offline?

Yes. After one visit the game is stored on the device and runs on a plane.

Is there a timer or time pressure?

None. No hint appears by itself after a few seconds either, because a child staring at one area for a minute is doing exactly what the game asks.

What happens when they touch the wrong object?

Nothing. No score drops and there are no lives, and the searching continues.

How is the record measured?

By how many rounds you cleared in a row, where higher is better, kept separately per level. A round through 16 objects and a round through 32 are not the same achievement.

Does it collect data about my child?

No. There is no signup and no name. No session recording and no behavioural advertising. We count how many times a game was opened, with nothing attached that identifies who opened it.

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