Follow Me
A free memory game where pads light up in a sequence and your child repeats it in order. Every correct round adds one more, and it keeps going until memory runs out.
- Free
- No ads
- No account
- No download
- Works offline
- Single player
How do you play?
- Pick a level - Four, five or six pads. Sequence length is not chosen, it is earned.
- Watch - The pads light one after another. Wait for the sequence to finish.
- Repeat in order - Tap the pads in exactly the same order. There is no time limit.
- Keep going - A correct sequence adds one pad to the next round, and on it goes.
About this game
A pad lights. Then another. You repeat them in order.
Here is the number worth knowing, because it answers the thing every parent quietly wonders: did they actually remember that, or did they guess? With four pads and a sequence of three there are 64 possibilities. With six pads and a sequence of five there are 7,776. A child who reached round five on hard did not guess it, and could not have if they tried. From about the third round onward, luck stops being an available explanation.
The levels change the number of pads and nothing else. Four, five or six. How long the sequence gets is not something you choose, it is decided by how far you got, which is why this game feels different from the rest: the level sets the size of the space and you set the depth.
The flash gets shorter as the pattern grows, but there is a floor. It starts at 460 milliseconds and never drops below 260, with 170 milliseconds of darkness between any two. That darkness is what makes two flashes on the same pad read as two things rather than one long one, which is the difference between a fair game and one that looks broken.
Each pad has its own tone, and most children work out within two rounds that they remember the tune more reliably than they remember the positions. It plays perfectly well in silence. Try it with sound once anyway.
What does it teach?
Working memory
Holding a sequence while performing it is precisely what gets measured here.
Order and sequence
Not just what, but in what order. That is harder, and it underlies counting and reading.
Attention during the show
Look away for a second and the whole sequence is gone. Nothing compensates for it.
Accepting a limit
The sequence always ends in a mistake, and what remains is how far you got. Not a failure, a stopping point.
Tips
Say it out loud
Red, blue, red. Hearing the sequence adds a second memory on top of the visual one.
Hum the tune
Each pad has a tone, and brains hold melodies better than positions. This is the tip that works best here.
Do not rush the answer
There is no clock. A second of quiet after the sequence organises it far better than starting immediately.
Chunk it
A sequence of six is easier as three pairs. That is an adult trick and it works fine at seven years old.
What age is it for?
3 to 4
Four pads. A sequence of two or three is a genuine achievement at this age.
5 to 6
Four, then five. This is where sequences of four and five start landing.
7 and up
Six pads, and from here it is a race against your own record.
Adults
Seven on six pads is very good. Worth noting that one guess in 279,936 would have managed it.
Accessibility
One tap per pad, with no dragging and no holding. Pads are large and well separated, so an imprecise tap still lands on the right one. Every pad has both a fixed position and its own tone, so the game can be played by position alone or by sound alone, and colour blindness blocks nothing. There is no clock on the answer, so a child can think as long as they need before each tap. Nothing flashes faster than 260 milliseconds, and the whole game plays in silence.
Playing together
Take turns being the machine
One person makes the sequence, the other repeats it. Being the machine changes everything.
Add one each
Everyone adds a pad to the end and repeats the whole thing. An old game that needs no screen at all.
Sing it together
Sing the sequence instead of saying it. Everybody suddenly remembers more.
Guess your round
Before you start, guess how far you will get. Usually too low, which is encouraging.
Common questions
Is the game free?
Completely. Nothing to pay and no purchases inside the game. Every game on the site is open from the first second.
Do I need to download or sign up?
No to both. It runs in the browser with no download and no account, and we do not ask for an email.
Could my child be guessing the sequence?
Almost certainly not. Four pads and a sequence of three gives 64 possibilities, and six pads with a sequence of five gives 7,776. By the third round luck stops being an explanation.
What happens on a mistake?
The round ends, you see how far you got, and another starts immediately. No score drops and there are no lives.
Are there ads?
None. No banners and no video between levels.
Does it work offline?
Yes. After one visit the game is stored on the device and runs on a plane.
Does it work with the sound off?
Completely. Every pad has a fixed position as well as its own tone, and either one is enough to play by. Most children find it easier with sound.
Does it get too fast?
The flash shortens as the sequence grows but never drops below 260 milliseconds, and there is no clock at all on the answer. Thinking time is unlimited.
What age is this for?
From about three with four pads. There is no reading anywhere and the only requirement is remembering an order.
Does it collect data about my child?
No. There is no signup and no name. No session recording and no behavioural advertising. We count how many times a game was opened, with nothing attached that identifies who opened it.